
As way of background I am the author of Expanded Galaxy Mod, a SP mod that allows customisation of the Normandy, new weapons, armors and lots of RPG style improvements.
Apr 11, 2020 Temporarily disable the mod by changing the name to add an X at the front e.g. Do this for any folder starting with DLCMOD. Reload ME3 and repeat exactly what you did before that caused the issue. Temporarily disable the mod by changing the name to add an X at the front e.g. Do this for any folder starting with DLCMOD. Reload ME3 and repeat exactly what you did before that caused the issue.
A couple of players are very keen for me to create a patch to allow then to use a controller and I wanted some advice on how to do this.
There are going to be quite a few conflicts: EGM mods a lot of the Normandy so there are many GUI aspects like galaxy map, war asset terminal, mail terminal. EGM also has slightly customised GUI elements.I see you have created an GUI injector which could be incredibly useful in swapping in compatible parts.

So what would be the best way to go about creating a patch?
Mass Effect 3 Egm Salvage
Do I need to do anything else other than edit GUI elements?
Mass Effect 3 Egm Minuteman Station
The SP controller mod - it overwrites all changes to tlks? Or just the particular buttons it uses?Mass Effect 3 Egm Mod
Anybody's input would be greatly appreciated.